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GLOBAL SCHOOL NEWS
Kuala Lumpur
June 30, 2026

Innovation Meets Sustainability: GIISKL Celebrates ICT Day Makers Fair 2026

The GIIS KL Auditorium buzzed with creativity and forward-thinking energy on Thursday, 11th June 2026, as the school community gathered for the ICT Day Makers Fair. This school-wide exhibition brought together a vibrant community of students from Years 1 to 9, alongside teachers, proud parents, and guests. The event served as a dynamic platform for young minds to showcase an impressive array of digital creations, games, animations, robotics models, short films, app concepts, and interactive coding activities.

The primary objective of the fair was to give students a meaningful opportunity to demonstrate their digital literacy, creativity, problem-solving, and presentation skills. By engaging in project-based learning, the participants explored how modern technology can be harnessed to solve real-world challenges, all while building their personal confidence, teamwork, and leadership abilities. Central to this mission was a deep dive into global citizenship, where students investigated and proposed technological solutions for the first nine United Nations Sustainable Development Goals (SDGs), spanning critical global challenges from poverty, hunger, and health to quality education, gender equality, clean water, renewable energy, and economic growth.

Across the exhibition floor, the sheer variety of technical skills on display from each year group was remarkable. The youngest tech-enthusiasts in Year 1 started strong by designing and building physical robot models, while Year 2 students demonstrated their design skills through vivid digital posters illustrating future technologies. Creative storytelling took center stage with Year 3 students, who developed original digital comic strips, and Year 4 students, who proposed innovative app concepts brought to life through detailed posters and app mock-ups.

As visitors moved through the auditorium, the projects leaned heavily into interactive software and game design. Year 5 students utilized Scratch to code original games and animations, while Year 6 students showcased their technical range by creating both 3D models and interactive Scratch games.

The secondary students took the fair's interactivity and multimedia presentation to the next level. Year 7 students organized and ran a series of hands-on, ICT-based activities, live simulations, and coding challenges for the visitors to try. Meanwhile, Year 8 students engineered complex technology projects, simulations, and digital solutions focused on entrepreneurship and innovation. Finally, the senior-most participants in Year 9 brought visual storytelling to life, producing and premiering a selection of short films that highlighted their advanced photography, video editing, and creative scripting skills.

Ultimately, the ICT Day Makers Fair 2026 proved to be an inspiring celebration of responsible innovation. It successfully demonstrated to the wider school community that when technical skills are paired with critical thinking, the next generation is fully equipped to propose bright ideas for a better world.

 

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